Agical spells

Mage and Oeric. Mage spells are primarily designed for attack, and are learned by the Mage. Samurai and Wizard. Cleric spells are primarily for defense and cure and are learned by the Cleric, Lord and Wizard. Each group of spells is divided into seven levels, each representing a higher power. A character begins learning the level one spells, and as he or she gains experience levels, new, more powerful spells are learned. Additionally, the number of times the...

Level Mace Spells

Spell name MAMORLIS translation TERROR cast when Combat affects All Monsters MORLIS causes one group of monsters to fear the party, thus reducing the effectiveness of their attacks. The efforts of MORLIS are comparable to a double-strength DILTO spell. DALTO is a frigid version of MAHALITO, and inflicts six to thirty-six hit points of damage. LAHALITO is an industrial-strength version of MAHALITO, and inflicts six to thirty-six hit points of damage. TZAUK causes a downpour of fiery sparks...

Level Cleric Spells

Spell name OIALMA translation BIG CURE cast when Any time affects I Person spell name BADIALMA translation BIG WOUND cast when Combat affects I Monster spell name Dl translation LIFE cast when Camp affects I Person spell name BADI translation EXTINCTION cast when Combat affects I Monster DIALNA is an improved DIAL spell. It restores three to twenty-four hit points to a party member. BADIALMA is an improved BADIAL spell. It inflicts three to twenty-four hit points of damage upon a monster. Dl...

Level Mage Spells

Spell name MALOR translation TELEPORT cast when Any time affects Entire Party HAMAN is an unusual spell. It allows the caster to beg the gods for aid. Only thirteenth-level or higher characters may cast HAMAN, and doing so costs them a level of experience If the gods decide to answer your plea, you will be given a choice of possible boons. When cast in Combat, MALOR randomly teleports the party to another location on the same level. When cast in Camp, the caster can select his destination...

He training grounds

Wizardry characters are unique individuals with strengths, faults and special abilities just like you. To develop your party members, select create). A maximum of six characters can be involved in an adventure however, you can create up to 20 characters to choose from. When creating members of the party, try to get a good balance. It is wise to create three members of the fighting variety (fichter. samurai, lord), two magic users (cleric. mace. wizard) and a thief. As you begin to create your...

Maze Options Quit Search And Set Timer

While in the maze, pressing the (select button causes the following options to appear quit Quit ends the adventuring for the session and saves the party in the maze. The screen will return to the City of liylgamyn. To resume your adventure, select restart an out party at the Edge of Town. search Search examines the area the party occupies for characters that have been left deceased or otherwise in the maze. The search extends only for the few squares the party is near, and will not search...

Inspect

Inspect allows you to view a character's statistics. When you select this option, a roster of characters will be displayed. Select a character, and its window will appear (Photo i). At this time, you may read the list of spells the character has learned. HIT POINT PRESENT VALUE MAXIMUM VALUE Photo 1. To Inspect a character, tie the character windo . Photo 1. To Inspect a character, tie the character windo . THE FOLLOWING COOtS MAY APPEAR FOR A CHARACTER S

He temple of cant

When the party returns to the City of Lfylgamyn from the maze, the demised, paralyzed or similarly distressed characters are separated from the party by the City of Llylgamyn guards and brought to the Temple. Characters who are poisoned are cured as soon as they enter the City of Llylgamyn. Permanently lost characters are buried. When you enter the Temple, the names of the troubled characters are displayed. Select a character to cure or resurrect. The tithe, or fee. required will be listed and...

Masters Series ii

1 Always tutn 0 power off before inserting or removing riw Pak frcw your Nintendo Estcrtainrntm System. 2 This is a high-precision jaIt not be stored in fcat ire lt ery hot or cold. Hew hi it or drop it. Do not take it apart. 3 hiii touching th connectors. Co no get them wet or dirty. Doing so may damage the game. 4 Do wt fan with benieoe. paint tbta-er, akoh . or otar s xh frtto . All rights reserved. No pan of tlss software or poeied iraterial may be reproduced io any way, w tramrriued. in...

Reference section

Cood luck on your journey and other things you need to know Throughout the previous pages. Wizardry was explained to you as quickly as possible after all. you want to get into the game not just spend your day reading a manual . If you are confused on some areas while playing the game, you may reference them in the sections which follow for a detailed explanation. Adventurer's Inn 15. 21. 42 Adventuring -.IS. 18. 20. 46-48 36 Alignment and Profession Chan 29 Armor Class Boltac's Trading Post IS,...