Get Thee to a Nunnery

As Jose told you in the Lab, the Nunnery is a good place to begin your untangling of this twisted tale. As you did in the Lab, look at and take whatever you can. W x When you look into the Ixmol jewel, you'll see a password. You can choose to use the password, or return to the game. Carefully write down the password somewhere you can refer to it later, then select Confirm Password if you want to be sure you copied it correcdy. You'll then have to enter the password yourself. Use the arrow keys...

Keep in Mind

Professor Imes's journal, reprinted at the start of this guide, contains valuable information. Read it carefully. Some of these old tombs have secret chambers. Try pushing the walls to see if one might lead to something. Different members of your little party have talents and abilities that can be called into play in certain situations. So even if you can't move a wall, maybe someone else can. Choose the Change icon, and press A to select the next member of your party. Then have that person try...