Bulldozer attack

Kick one of the and then run right behind it (use the B button) arid your path will be cleared for you as your enemies are sent flying. Just look out for ricochets. If the runs into a , your attack will backfire and you'd better move fast to keep from getting swept off yourself. If you want to get a lot of points, be sure not to leave any enemies alive behind you, since the more enemies you kill the more new ones appear. Especially, when using the bulldozer attack, make sure all the enemies on...

Starting position and time progress

At the beginning of the round, play starts from the beginning of the area however. once Mario gets about halfway through an area, he doesn't have to go all the way back to the beginning after getting done in by one of the bad guys. 'When you get to the last castle, you start the game over from the castle entrance. When play starts, the clock in the upper right of the screen starts ticking away. Any time left on the clock when you get to the end of each area is added to your score as bonus...

Mario Super Mario Invincible Mario etc

If you come across mushrooms who have been turned into bricks or made invisible, they reward you by giving you a power boost. With each boost Mario changes into a different, more powerful Mario, as shown below. return to regular Mario when bumped into by 3 bed guy When Super Mario or Fiery Mario are bumped into by a bad guy, they don't die but simply return to their old regular-Mario selves. For a short while after turning back into his regular-Mario self, Mario flickers. During this time, he...

How To Play

Muter This shows where the runner is in relation to the start and finish 1 HOW TO READ THE SCREEN DATA 100M DASH,110M HURDLES When you play by yourself in either the 100M dash or 110M hurdle, use only the left side control area on Power Pad. Muter This shows where the runner is in relation to the start and finish Running Position Meter This indicates where the runner is in relation to the start and finish. Running Position Meter This indicates where the runner is in relation to the start and...