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Can you think under pressure? How about underflooz pressure? You'll find out when you play Pipe Dream, the fast-flowing game of speed, strategy and plumbing. Make your pipeline as long as you can, but always stay ahead of the flow or your score will go down the drain.

Pipe Dream has 16 increasingly cunning levels, with up to 16 speeds per level and almost infinite variations in each. There arc three playing modes for one or two players. What are you waiting for? Take the plunge!

(netting Started

To start Pipe Dream on your Nintendo Entertainment System®, turn off your control deck and insert the cartridge as described in your owner's manual. Turn your game system on and press any button until you reach the Menu Selection Screen. Use the directional keypad to select the options that you want, then press START when you arc ready to play.

How to Play Pipe Dream

Pipe Dream starts on an almost empty playfield. with only a starting piece. The object is to score as many points as possible by constructing a continuous pipe from the starting piece.

As you play, pipe pieces appear in a dispenser to the left of the playfield. The next piece to be played appears on the bottom of the dispenser and over the playfield. You must play the pipes in the order that they come. You can place a pipe anywhere you like, whether or not it connects with other pipe sections. In fact, you'll learn to place pieces in a pattern that anticipates connections many moves in advance.

How to Play Pipe Dream (Continued)

The timer on the right side of the playfield shows the time left until the flooz starts flowing from the start piece through the pipeline you've made. Lay down as many pieces as possible before the flooz starts. Once it starts flowing, keep placing pipe pieces and adding to the pipeline before the flooz catches up to the end of the pipe. When it reaches the end of the pipe, the round is over. When thc flooz nears the end of the pipeline, the "Danger!" music will play. It will stop playing as you add more pipe.

How to Flay Pipe Dream (Continued)

You can "blast" a previously played piece by placing a new piece on top of it. The old piece will explode and the new piece will be put in its place. There is a short time delay for replacing pieces; it also costs you 50 points for each piece replaced. Once a pipe piece fills mlhflooz, you can no longer replace it. Special pipe pieces (like the starting piece) may not be "blasted."

You may pause the game by pushing START after the round has begun. Press START again to resume play.

Once you have placed all the pieces you can. you may press the SELECT key and the /loo: will speed up and end the round quickly. You will score double points for each pipe piece the flooz flows through while in FAST mode:

Advancing to the Next Round/Level

There are 16 levels in ihc basic game, each with four rounds. In order to advance to the next round, the flooz must flow through a minimum number of pipe pieces. The DISTance counter in the upper right of the screen shows the remaining number of pipe pieces to be filled to reach minimum distance. As the float enters a pipe piece, the counter drops by one. When the counter reaches zero, you are assured of advancing to the next round.

If you do not reach minimum distance, you will lose a WRENCH and will have to play the same round over again. You have a total of three WRENC1 IliS. When they are gone, the game is over.

Advancing to the Next Round/Level (Continued)

At higher levels, many things change:

• The minimum distance increases.

• The flooz flows faster.

• One-way pipe pieces appear in your pipe dispenser. The flooz will only flow in one direction through these.

• Reservoir pieces appear. Thn flooz takes a little longer to fill these up, so they gain you some valuable time, as well as add to your score.

• Pump pieces show up. These speed up the flooz for a few pipe sections. These will also earn more points.

• Tunnels allow the flooz to flow off one side of the playfield and reappear on the other side.

• Knd pieces show up. If you connect the pipeline to this piece, your bonus points are doubled. Remember to reach minimum distance first, or else you will lose a WRENCH.


You will rcccive points for the following when the float flows through the pipe sections:



Normal Pipe


One-way Pipe








End Piece


»lasted Piece


Unused Piece


You will lose 50 points for each pipe piece you "blast."

At the end of each round, you will lose 1(X) points forcach pipe piece on the playfield that the flaoz did not pass through.

Whenever the flooz crosses over itself (loops), a bonus is awarded. The first loop is worth 100 points multiplied by the level you are on, the second and later loops are worth the first loop value plus 100 multiplied by the number of special pieces on the playfield (Start Piece. End Piece, Reservoir and Pump).

Example 1: There is one special piece on level one: the Start Piece. The first loop on level one is worth 100 points, the second and subsequent loops are worth an additional 100 + 100 x 1 = 200 points.

Level two has two special pieces; the Start Piece and a Reservoir. The first loop on level two is worth 200 points. Hie second and subsequent loops arc worth 400 points (200 points for first loop plus 100 multiplied by 2 pieces = 400 points). 8

If a special piece is used in a loop, then the loop bonus is increased by the Loop Bonus Multiplier (see below). lx>op Bonus Multipliers are additive. If you are able to include several special pieces in a loop, their multipliers are added together.



Normal Pipe One-way Pipe Reservoir no effect no effect

Pump Tunnel End Piece x2 \4 x8

Blasted Piece Unused Piece x2 bonus total no effect no effect

Example 2: If a Reservoir on level two is included in the first loop, the loop bonus is 200 x 2 = 400 points. If the Reservoir is in the second loop, the loop bonus is 400 x 2 = 800 points.

You receive double points for all pipe pieces and bonuses while the Jlooz is in FAST mode, either after passing through a Pump, or after you push SELECT.

At the end of each round, if you fill the entire playfield with a continuous pipeline, you arc awarded a bonus of 10.000 points multiplied by the level you just played.

In two-player mode, the player that lays the piece gets the basic points lor it when the flooz passes through it. The players split any points for crossovers. Hie player who lays the piece that directs tht flooz into a special piece gets the points for the special piece. Hie player who placcd an unused piece receives the penalty. Also, the player who "blasts" a piece loses points no matter whose piece is replaced. Both players receive the fill screen bonus.

Playing Modes

There arc three modes of play, each of which can be played by one or two players:

A Game: Standard Play

You may select your starting level. You will then play four rounds per level, tiach round is faster than the last. If you complete four rounds, you will proceed to the next level. We recommend this mode for beginners and for practice. It gives you four chances to master a level before proceeding to the next. This is also the best mode to score lots of points. If you progress beyond level 16/round 4. you will find yet more challenges.

Playing Modes (Continued)

B Game: Tournament Play

You may select your starting speed (round). You play one round per level, then progress to the same round on the next level. This is a good mode to see how many levels you can complete.

C Game: One Shot Play

You may select your starting level and speed. You play that round only. This mode is good for competitive play, when you have a limited amount of time. Each player tries to make the best score for that level/round.

Plumbing Parts

You'll encounter a variety of pipes and specialty pieces as you progress through the levels of Pipe Dream. Here's a preview:

Basic Pipes: The seven basic pieces conduct the floo: straight, around comers, and back across itself in a cross. Remember, the flooz always flows straight through cross pieces.

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